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Hi!! the identity of this game is so strong I love it aaaaa please make more things!!!!!!!!!!!

im making a new game right now  actually , it uses a lot of things from this game and is also a platformer but its 100% its own thing also,

There are a lot of things about this i like. The character controls smoothly, the rails are a cool addition, the music and art are great. There are others i would change. Level design being paramount among them. So many spaces, even the first jump in the entire game, are far too close to what is the absolute top end of what the character is capable of. I realize platforming games have come a very long way since the old super mario days, but the precision you're asking of people from the get go is far too much of a skill cliff. I don't know who this game is meant to be for. If its for the Celeste/super meat boy/IWBTG crowd then its ok. Any one with a more casual perspective of platform games is going to find it too demanding. The I-frames you get from spin jumping also don't last as long as I would expect. If it were our game we'd set it so you're spinning right up until you land again. This is the only thing we see from you on itch so maybe this is one of your first entries into game design. If so, it's a great start and I encourage you to keep working. You're on the right track.

This is some very interesting feedback! Regarding the level design.. it's heavily insprired by Tower Of Heaven by asciisoft, which does demand a lot of precision at times, similar to the games you mentioned, but it's not supposed to be a frustrating level of hard. I generally like easier games... I agree the difficulty balance overall is a bit of a mess though, the last two levels are probably harder than they need to be.

The spinning/falling distinction is a very intentional one, though.. it's interesting you feel the way you do, but I think if you avoided dying constantly until you land, none of the obstacles would be much of a threat.

Finally, yeah, this is the first game I ever made, I've never even gotten close to a full project before this, and the entire time I was learning Clickteam Fusion as I go too. That doesn't excuse some of the bigger flaws since I knew I could do better as I was making it, but you are correct..


Also.. Thanks for the feedback!! I really really REALLY appreciate it and I'm glad you enjoyed a lot of stuff about my game